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Fortunet, Inc. – ‘10-Q’ for 6/30/06

On:  Monday, 8/14/06, at 3:47pm ET   ·   For:  6/30/06   ·   Accession #:  1144204-6-33180   ·   File #:  0-51703

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 8/14/06  Fortunet, Inc.                    10-Q        6/30/06    4:584K                                   Vintage/FA

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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
 

Form 10-Q

(Mark One)
x
QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
   
 
For the quarterly period ended June 30, 2006
 
OR

o
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
   
 
For the transition period from: ___________ to ___________

Commission file number: 000-51703

FortuNet, Inc.
(Exact name of Registrant as specified in its charter)


Nevada
 
88-0252188
(State or other jurisdiction of
incorporation or organization)
 
(I.R.S. Employer
Identification Number)
 
 
 
2950 South Highland Drive, Suite C
Las Vegas, Nevada
 
89109
(Address of principal executive offices)
 
(Zip Code)
 
Registrant’s telephone number, including area code: (702) 796-9090
 

 
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.
x Yes o No
 
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, or a non-accelerated filer. See definition of “accelerated filer and large accelerated filer” in Rule 12b-2 of the Exchange Act. (Check one):
 
 Large accelerated filer o  
 Accelerated filer o
 
  Non-accelerated filer x
 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act).
o Yes  x No

As of June 30, 2006, there were 11,341,612 shares of the Registrant’s common stock, $0.001 par value, issued and outstanding.
 



 

FORTUNET, INC.
FORM 10-Q
QUARTER ENDED JUNE 30, 2006

TABLE OF CONTENTS
 
 
 
 
Page
PART I: FINANCIAL INFORMATION
   
       
Item 1:
Condensed Consolidated Financial Statements
 
4
 
Condensed Consolidated Balance Sheets as of June 30, 2006 and December 31, 2005
 
4
 
Condensed Consolidated Statements of Income for the three and six months ended June 30, 2006 and 2005
 
5
 
Condensed Consolidated Statements of Cash Flows for the six months ended June 30, 2006 and 2005
 
6
 
Notes to Condensed Consolidated Financial Statements
 
7
Item 2:
Management’s Discussion and Analysis of Financial Condition and Results of Operations
 
10
Item 3:
Quantitative and Qualitative Disclosures About Market Risk
 
16
Item 4:
Controls and Procedures
 
17
       
PART II: OTHER INFORMATION
   
       
Item 1:
Legal Proceedings
 
17
Item 1A:
Risk Factors
 
18
Item 6:
Exhibits
 
31
Signatures
 
33
 

 

  PART I: FINANCIAL INFORMATION
 
ITEM 1. CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
 
FORTUNET, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
 
       
Assets:
             
Current Assets:
             
Cash and cash equivalents
 
$
24,903,988
 
$
511,517
 
Accounts Receivable, net of allowance for doubtful accounts
   
1,227,211
   
1,311,849
 
Inventories
   
1,332,901
   
1,270,445
 
Prepaid Expenses
   
984,278
   
957,889
 
Income tax refund
   
159,490
   
-
 
Deferred tax asset
   
137,110
   
82,604
 
Total current assets
   
28,744,978
   
4,134,304
 
               
Property and Equipment, net of accumulated depreciation
   
6,085,877
   
5,016,573
 
               
Other assets, net of accumulated amortization
   
266,845
   
1,176,671
 
               
Deferred tax asset
   
756,357
   
720,955
 
Total assets
 
$
35,854,057
 
$
11,048,503
 
               
Liabilities and stockholders' equity:
             
Current liabilities:
             
Accounts Payable
 
$
474,517
 
$
330,564
 
Commissions Payable
   
282,271
   
184,863
 
Accrued Expenses
   
252,867
   
184,496
 
Income Taxes Payable
   
0
   
158,446
 
Notes payable, current portion
 
246,905
   
536,495
 
Total current liabilities
   
1,256,560
   
1,394,864
 
               
Notes payable, net of current portion
   
   
 
               
Stockholders' equity:
             
Common stock (0.001 par value, 150,000,000 shares authorized, 8,350,000 for December 31, 2005 and 11,341,612 for June 30, 2006 of shares issued and outstanding)
   
11,342
   
8,350
 
               
Additional paid in capital
   
29,435,095
   
4,702,039
 
 
             
Retained earnings
   
5,151,060
   
4,943,250
 
Total stockholders’ equity
   
34,597,497
   
9,653,639
 
               
Total liabilities and stockholders’ equity
 
$
35,854,057
 
$
11,048,503
 
 
See notes to condensed consolidated financial statements.

4

 

FORTUNET, INC.
CONDENSED CONSOLIDATED STATEMENTS OF INCOME
(Unaudited)

   
Three Months Ending June 30,
 
Six Months Ending June 30,
 
     
2005
 
2006
 
2005
 
Revenues:
                         
Lease Revenue
 
$
3,994,553
 
$
3,581,524
 
$
7,973,336
 
$
7,471,736
 
Cost of Revenue
   
544,627
   
615,727
   
1,042,183
   
1,218,850
 
Gross Profit
   
3,449,926
   
2,965,797
   
6,931,153
   
6,252,886
 
Operating Costs & Expenses:
                         
General & Administrative
   
2,262,862
   
909,286
   
3,948,040
   
1,873,076
 
Sales & Marketing
   
1,269,928
   
1,030,296
   
2,567,853
   
2,170,270
 
Research & Development
   
110,015
   
231,323
   
368,224
   
459,972
 
                           
Total Operating Expenses
   
3,642,805
   
2,170,905
   
6,884,117
   
4,503,318
 
Income (Loss) from Operations
   
(192,879
)
 
794,892
   
47,036
   
1,749,568
 
                           
Other Income
   
224,936
   
27,044
   
312,492
   
53,214
 
Interest Expense
   
(4,212
)
 
(11,322
)
 
(10,268
)
 
(19,873
)
Income Before Taxes
   
27,845
   
810,614
   
349,260
   
1,782,909
 
Provision for Income Taxes
   
10,634
   
305,035
   
141,450
   
631,480
 
Net Income
 
$
17,211
 
$
505,579
 
$
207,810
 
$
1,151,429
 
                           
Weighted average shares - basic
   
10,730,633
   
8,350,000
   
10,730,633
   
8,350,000
 
Earnings per share - basic
 
$
0.00
 
$
0.06
 
$
0.02
 
$
0.14
 
Weighted average shares - diluted
   
10,787.641
   
8,350,000
   
10,787,641
   
8,350,000
 
Earnings per share - diluted
 
$
0.00
 
$
0.06
 
$
0.02
 
$
0.14
 

See notes to condensed consolidated financial statements.

5

 

FORTUNET, INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)

   
Six Months Ending June 30,
 
     
2005
 
Cash flows from operating activities:
             
Net Income
 
$
207,810
 
$
1,151,429
 
Adjustments to reconcile net income to net cash provided by operating activities:
             
               
Depreciation
   
888,421
   
1,012,287
 
Amortization
   
227,071
   
227,069
 
Stock for services
   
983,774
       
               
Change in operating assets and liabilities:
             
Accounts receivable
   
84,638
   
145,679
 
Inventories
   
(62,456
)
 
274,137
 
Prepaid expenses
   
(26,389
)
 
(596,241
)
Deferred Tax
   
(89,908
)
 
(189,644
)
Income tax receivable
   
(159,490
)
 
136,525
 
Other assets
   
(2,967
)
 
(10,931
)
Accounts payable
   
143,953
   
24,461
 
Accrued expenses
   
68,371
   
53,230
 
Commissions payable
   
97,409
   
90,952
 
Income tax payable
   
(158,446
)
 
9,036
 
               
Net cash provided by operating activities
   
2,201,791
   
2,327,989
 
               
Cash flows from investing activities:
             
Purchase of assets
   
(1,934,447
)
 
(960,443
)
Proceeds on disposal of assets
             
Net cash used in investing activities
   
(1,934,447
)
 
(960,443
)
               
Cash flows from financing activities
             
Dividends
   
   
(90,000
)
Sale of Stock
   
24,414,717
   
 
Payments on note payable
   
(289,590
)
 
(275,494
)
Net cash used in financing activities
   
24,125,127
   
(365,494
)
               
Net increase (decrease) in cash and cash equivalents
   
24,392,471
   
1,002,052
 
Cash and cash equivalents, beginning
   
511,517
   
1,379,925
 
Cash and cash equivalents, ending
 
$
24,903,988
 
$
2,381,977
 
Supplemental disclosure of cash flow information:
             
Interest
 
$
10,268
 
$
19,873
 
Cash paid for income taxes
 
$
547,337
 
$
783,863
 

See notes to condensed consolidated financial statements.

6

 

FORTUNET, INC.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
 
1. Nature of Business and Interim Basis of Presentation:
 
Nature of business:
 
FortuNet, Inc. (We, FortuNet or the Company) was incorporated in 1989 in Nevada. FortuNet is engaged primarily in the business of designing, manufacturing and leasing electronic bingo and entertainment systems throughout North America.
 
FortuNet derives substantially all revenues from the gaming industry in the United States and Canada. Changes in laws and regulations related to gaming in each state or province can affect the Company’s revenues in any given state or province.
 
Interim Basis of Presentation:
 
The accounting policies followed in the preparation of the financial information herein are the same as those summarized in the Company’s 2005 Annual Report on Form 10-K, except for the Company’s adoption of Statement of Financial Accounting Standards (“SFAS”) No. 123R on January 1, 2006 (see Notes 3 and 4). The condensed consolidated balance sheet at December 31, 2005 was derived from audited consolidated financial statements at that date. The interim condensed consolidated financial information is unaudited and should be read in conjunction with the Company’s 2005 Annual Report on Form 10-K. In the opinion of management, all adjustments, consisting of normal and recurring adjustments that are necessary to fairly present the financial condition of the Company as of June 30, 2006 and the results of its operations and its cash flows for the three and six months ended June 30, 2006 and 2005 have been included. Interim results of operations are not necessarily indicative of the results of operations for the full year due to seasonality and other factors.
 
2. Earnings Per Share:
 
In accordance with the provisions of SFAS No. 128, Earnings Per Share, basic net income is computed by dividing net income by the weighted average number of common shares outstanding during the period. Diluted earnings per common share is calculated by dividing the amount of income available to common shareholders by the number of diluted weighted average shares of common stock outstanding during each period. Potentially dilutive securities include common shares purchasable upon exercise of stock options and any non-vested stock.
 
The following table sets forth the computations for basic and dilutive earnings per common share:

   
Three months ended
June 30,
 
Six Months ended
 
     
2005
 
2006
 
2005
 
 
$
17,211
 
$
505,579
 
$
207,810
 
$
1,151,429
 
Shares
                         
Weighted Average number of shares outstanding
   
10,730,633
   
8,350,000
   
10,730,633
   
8,350,000
 
Diluted non-vested stock
   
11,081
         
11,081
       
                           
Diluted weighted average number of shares outstanding
   
10,787,641
   
8,350,000
   
10,787,641
   
8,350,000
 
                           
Basic Earnings Per Share
 
$
0.00
 
$
0.06
 
$
0.02
 
$
0.14
 
Diluted Earnings Per Share
 
$
0.00
 
$
0.06
 
$
0.02
 
$
0.14
 
 
7

 
 
3. Adoption of Recently Issued Accounting Pronouncements:
 
On January 1, 2006, we were required to apply the provisions of Financial Accounting Standards Board (“FASB”) Statement of Financial Accounting Standard No. 123 (revised 2004) (“SFAS 123R”), “Share-Based Payment”, and SEC Staff Accounting Bulletin No. 107 (“SAB 107”), “Share-Based Payment”, requiring the measurement and recognition of all share-based compensation under the fair value method. Under the fair value recognition provisions of this statement, share-based compensation cost is estimated at the grant date based on the value of the award and is recognized as expense over the vesting period. Option valuation models require the input of highly subjective assumptions, and changes in the assumptions used can materially affect the fair value estimate. Additionally, judgment is required in estimating stock price volatility, expected dividends, and expected term for options that remain outstanding. Actual results, and future estimates, may differ substantially from our current estimates.
 
In November 2004, FASB issued SFAS No. 151 Inventory Costs,” which amends the guidance in ARB No. 43, Chapter 4 Inventory Pricing,” to clarify the accounting for abnormal amounts of idle facility expense, freight, handling costs, and wasted material (spoilage). Paragraph 5 of ARB 43, Chapter 4, previously stated that under some circumstances, items such as idle facility expense, excessive spoilage, double freight, and rehandling costs may be so abnormal as to require treatment as current period charges. SFAS No. 151 requires that those items be recognized as current-period charges regardless of whether they meet the criterion of “so abnormal.” In addition, SFAS No. 151 requires that allocation of fixed production overheads to the costs of conversion be based on the normal capacity of the production facilities. SFAS No. 151 became effective for our inventory costs incurred since January 1, 2006. The application of SFAS No. 151 has not had a material effect on our consolidated financial statements.
 
In July 2006, the Financial Accounting Standards Board (FASB) issued FASB Interpretation No. 48.“Accounting for Uncertainty in Income Taxes - an interpretation of FASB Statement No. 109” (“FIN 48”). FIN 48 clarifies the accounting for income taxes by prescribing the minimum recognition threshold a tax position is required to meet before being recognized in the financial statements. FIN 48 is effective for fiscal years beginning after December 15, 2006. We expect the adoption of FIN 48 will not have a material effect on our financial position or results of operations.
 
4. Stock Based Compensation:
 
On January 1, 2006, the Company adopted SFAS No. 123R, “Share-Based Payments” (“SFAS No. 123R”), which requires companies to measure the cost of employee services received in exchange for an award of equity instruments based on the grant date fair value of the award. The Company has equity incentive plans that provide for the issuance of stock options, restricted stock and other equity incentives.
 
On January 30, 2006, the Company issued 61,112 shares of restricted stock to two of its officers. One-sixth of these shares have vested in January 2006 and upon completion of each month thereafter. On January 30, 2006, the Company issued 5,500 shares of restricted stock to independent members of the board of directors. Upon completion of each fiscal quarter of the current fiscal year, 25% of these shares will vest.
 
On April 1, 2006, the Company issued options to purchase 67,000 shares of common stock to some of its employees with a three year vesting period and a life of 5 years.
 
On May 15, 2006, the Company issued options to purchase 9,000 shares of common stock to some of its employees with a three year vesting period and a life of 5 years.
 
The Company recognizes stock-based compensation expense over the requisite service period of the individual grants.
 
Compensation cost related to vested restricted stock for the three and six months ended June 30, 2006, including costs referred to in Note 5, was $512,379 and $949,758, respectfully. Costs associated with these expenses are included in general and administrative expenses. A total of $99,750 of unrecognized compensation costs related to nonvested restricted stock is expected to be recognized over future periods.

8

 
 
5. Commitments and contingencies:
 
At June 30, 2006, the Company has entered into non-cancelable purchase commitments for certain inventory components used in its normal operations. The purchase commitments covered by these agreements are for less than one year and in the aggregate amount to approximately $1,730,000.
 
The Company engaged the services of Spiegel Partners, LLC to provide advisory services associated with the Company’s initial public offering. In consideration of these services, the Company paid approximately $182,000 in cash, at the close of the initial public offering, less any prior payments made in monthly installments of $10,000 - $30,000 per month.
 
The Company has engaged future services of Spiegel Partners, LLC to provide advisory services following the completion of the offering. In consideration of these services, the Company issued 50,000 shares of common stock, which will vest monthly per the provision of such continued service agreement for a six month period following the initial public offering. In addition, we expect to pay approximately $130,000 to Spiegel Partners, LLC in cash in equal monthly installments over such six month period with an ending date of July 31, 2006.
 
6. Research and development:
 
Research and development costs are primarily for costs of software and hardware development and continued enhancements for the electronic bingo systems that the Company leases to customers. The total amount of research and development was $231,323 and $459,972 during the three and six months ended June 30, 2005 and $110,015 and $368,224 during the three and six months ended June 30, 2006. In compliance with the provisions of FASB SFAS No. 86, because we achieved technological feasibility in the development of our mobile gaming system in the beginning of the second quarter of 2006, we capitalized $283,326 of our research and development expenses. We anticipate additional capitalization of the cost of developing our gaming platform until the deployment of our mobile gaming system is achieved.
 
7. Legal proceedings:
 
The Company is pursuing a patent infringement lawsuit against two of its competitors, Planet Bingo, LLC and its alleged subsidiary Melange Computer Services, Inc. The lawsuit involves two of the Company’s patents. The Company alleges that one of its patents is being infringed by both defendants and the other patent is being infringed by Planet Bingo, LLC only. The Company filed this action in May 2004 in the United States Federal Court, District of Nevada. The Company is seeking unspecified monetary damages and injunctive relief. The defendants have counter-claimed that our patents are invalid and one of the defendants, Planet Bingo, LLC, has claimed that our operations infringe one of its own patents. The patent that Planet Bingo, LLC claims that we have infringed has been invalidated in a separate lawsuit. This decision is on appeal.
 
The Company recently filed a lawsuit against GameTech International Incorporated and its subsidiary, GameTech Arizona Corporation. The amended complaint alleges that GameTech International and GameTech Arizona have violated the Racketeering and Corrupt Organizations Act (“RICO), Nevada deceptive trade practices act and the Lanham Act by manufacturing, distributing, selling and advertising gaming devices without first complying with Nevada gaming laws. We are seeking both injunctive relief and monetary damages in the lawsuit.
 
The Company believes that the final resolution of any such threatened or pending litigation, individually or in the aggregate, is not likely to have a material adverse effect on the Company’s business, cash flow, results of operations or financial position.
 
8. Initial Public Offering:
 
In January 2006 the Company sold 2,500,000 shares of its’ common stock in an underwritten initial public offering raising proceeds of approximately $21.5 million, net of underwriters commission. In February 2006, the underwriter exercised its right to purchase 475,000 shares pursuant to an over allotment option resulting in proceeds of approximately $3.2 million, net of underwriters commission. The Company incurred costs of $981,630 in connection with the initial public offering.

9

 
 
9. Subsequent events:
 
In June 2006 the Company entered into an agreement with a Nevada casino group including a provision for the lease of, with the option to buy the Company’s mobile gaming products incorporating traditional casino games, subject to obtaining prior approval of the Nevada Gaming Commission for the sale of such mobile gaming systems in Nevada.
 
In response to the publication of Nevada’s technical Policies applicable to the mobile gaming systems in late June 2006, the Company modified its mobile gaming platform to fully comply, in the Company’s belief, with the newest Policies and submitted in August, 2006, an updated documentation package covering the Company’s modified mobile gaming platform for review by Nevada Gaming Control Board. The Company expects that the hardware testing phase of the review process will commence in the near future. The Company expects the process of reviewing and testing of its mobile gaming platform by Nevada Gaming Control Board to be very rigorous and of unknown duration.
 
ITEM 2. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATION
 
Cautionary Note Regarding Forward-Looking Statements
 
This Quarterly Report on Form 10-Q contains forward-looking statements within the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. All statements included in this Quarterly Report, other than statements that are purely historical, are forward-looking statements. Words such as “anticipate,” “contemplate,” “expect,” “intend,” “plan,” “believe,” “seek,” “estimate,” “will,” “will continue to be,” or the negative of foregoing and similar expressions regarding beliefs, plans expectations or intentions regarding the future also identify forward-looking statements. Forward-looking statements in this Quarterly Report include, without limitation: (1) our belief that the disclosures contained within the unaudited condensed consolidated financial statements are adequate to make the information presented not misleading; (2) our belief that, upon approval of our wireless gaming devices by the Nevada gaming authorities, Nevada casino patrons will be able to play traditional casino games using our wireless player terminals; (3) our expectation that we will continue to introduce other new products for the conventional bingo market segment; (4) our anticipation that our existing lease contracts will include an option to purchase our gaming platforms for use in conducting traditional casino games; (5) our expectation that we will incur significant additional expenses in connection with the procurement of equipment and components and the manufacture of additional stationary and wireless player terminals and our expectation that we will continue to record costs of revenue that include materials, labor, and direct and indirect manufacturing costs and associated warranty costs; (6) our belief that we will experience similar or increasing levels of litigation and other legal expenses in the future; (7) our belief that we will not generate any revenue from the sale or lease of mobile gaming platforms to play traditional casino games, such as keno, poker and slots, during the remainder of 2006; (8) our expectation that, in the future, we will experience similar changes in sales and marketing expenses in correlation with changes in lease revenue generated through our distributors; (9) our ability to capitalize the additional cost of developing our gaming platform until the deployment of our mobile gaming system is achieved; (10) our estimate that we will have a similar effective tax rate in the coming quarters; (11) our anticipation that our current leasing revenue will be sufficient to fund our operating expenses in the short term and that we will not need additional financing; (12) our belief that long term cash will be generated from existing operations and also through selling or leasing of our products in new markets; (13) our opinion that the final resolution of any threatened or pending litigation will not have a material adverse effect on our business, cash flow, results of operations or financial position; (14) our plan, if necessary, to seek additional financing through bank borrowings or public or private debt or equity financings; (15) our ability to obtain an injunction against future patent infringement and recovery of damages as a result of past patent infringement, and (16) our expectation that a portion of our future growth will result from the general expansion of the gaming industry.
 
Our expectations, beliefs, objectives, anticipations, intentions and strategies regarding the future, including, without limitation, those concerning expected operating results, revenues and earnings are not guarantees of future performance and are subject to risks and uncertainties that could cause actual results to differ materially from results contemplated by the forward-looking statements including, but not limited to: (1) unanticipated changes in standards and reporting requirements; (2) an unanticipated delay in the Nevada Gaming Control Board’s review of our mobile gaming platform or its rejection of our product; (3) our inability to create or introduce new products for the conventional bingo market; (4) our loss of existing customers or our failure to gain approval for our gaming platforms to play traditional casino games; (5) unanticipated decreases in our manufacturing; (6) unanticipated final resolution of our litigation matters; (7) unexpected early approval of our gaming platform; (8) our loss of existing distributors or our failure to further broaden our distribution channel; (9) a decrease in our research and development expenses; (10) unanticipated changes to applicable tax rates or laws or changes in our tax position; (11) an unanticipated need for additional funds for operating expenses, new business opportunities or other unforeseen events; (12) our inability to successfully enter new markets as a result of regulatory, competitive or other reasons; (13) the uncertainty of the outcome of any pending or threatened litigation; (14) our inability to obtain additional financings through bank borrowings or debt or equity financing at all or on terms that are favorable to us; (15) our inability to protect our intellectual property rights; and (16) the failure of the gaming industry to expand at the rate we expect.

10

 
 
We assume no obligation to update any forward-looking statements. Readers are cautioned not to place undue reliance on forward-looking statements, which speak only as of the date of this Quarterly Report on Form 10-Q. Readers should also review the cautionary statements and discussion of the risks of our business set forth elsewhere herein under the heading “Risk Factors” under Part II, Item 1A and our other filings with the Securities and Exchange Commission (“SEC”), including our Annual Report on Form 10-K (No. 000-51703) filed on March 31, 2006 and our Current Reports on Form 8-K.
 
Overview
 
We are an established and profitable manufacturer of multi-game and multi-player server-based gaming platforms. Our gaming platforms include networks of both wireless and stationary player terminals, cashier-based point-of-sale terminals, self-service point-of-sale kiosks and game file servers that conduct and control bingo games. Our gaming platforms are also capable of conducting traditional casino games, such as keno, poker and slots, in addition to, and concurrently with, bingo.
 
We believe that our field-proven mobile gaming platform has been adapted to comply with the regulations promulgated by the Nevada Gaming Commission on March 23, 2006 and Mobile Gaming System Policies published by Nevada Gaming Commission on July 21, 2006. Our gaming platforms currently enable patrons to play bingo using either our wireless or our stationary player terminals. Our gaming platforms also enable patrons to play traditional casino games using our stationary player terminals. We have successfully completed the field testing of our wireless player terminals that enable patrons to play traditional casino games on a limited basis on cruise lines. Upon anticipated approval of our wireless gaming devices by the Nevada gaming authorities, Nevada casino patrons will be able to play traditional casino games using our wireless player terminals. There is no assurance however as to the timing of the review process or that our mobile gaming platform will be approved by the Nevada Gaming Control Board or NGCB.
 
Since our inception, we have been a technology innovator in the gaming equipment industry. We helped to define the core concepts of modern gaming technologies including server-based networks, concurrent multi-gaming, cashless gaming, downloadable gaming and, notably, mobile gaming. We continue to focus on research and development and have recently upgraded our fourth generation wireless player terminal to serve as a multi-game platform that enables patrons to play traditional casino games in casino public areas in addition to playing bingo. We also recently introduced a new advanced bingo flashboard that utilizes long-life color light emitting diodes instead of conventional incandescent lamps. We have sold our first set of the new flashboards to a customer in Nevada. We intend to continue to introduce other new products for the conventional bingo market segment.
 
Almost all of our revenues are currently generated by placing electronic bingo systems in bingo halls under contracts based on (a) a fixed fee per use per session, (b) a fixed weekly fee per terminal or (c) a percentage of the revenue generated by each terminal. Revenue growth is affected by player acceptance of electronic bingo as an addition or an alternative to paper bingo in our existing customer establishments, our ability to expand operations into new markets and our ability to increase our market share in the existing market. Our stationary bingo player terminals generate greater revenue per player terminal than our wireless bingo player terminals, but also require a greater initial capital investment. As our customer base changes from period to period through the addition of new customers or the occasional loss of existing customers, we experience an increase in rental revenue due to the addition of customers and a decrease in rental revenue due to the loss of customers. Our rental revenue is also affected from period to period as a result of changes in operations at our existing customer locations, which result from numerous factors over which we have little or no control.

11

 
 
We typically install our electronic bingo systems at no charge to our customers and we capitalize all direct costs. We record depreciation of bingo equipment over a five-year estimated useful life using the straight-line method of depreciation.
 
We anticipate that at some point we may be selling our gaming platforms for use in conducting traditional casino games, as an option included into lease contracts. At that time, our revenue may include product revenue from sales of equipment, in addition to our leasing revenue. At such time, our product revenue will be determined by the then current price for our products and our unit-volume sales.
 
We envision that if we develop product sales revenue, we will also see a recurring revenue component generated from software upgrades and/or maintenance of the software components of our sold products.
 
Our expenses currently consist of:
 
(a) cost of revenue, depreciation of bingo terminals and other capitalized equipment under lease to customers, maintenance, repair and refurbishment of bingo terminals and related support equipment, and cost of shipping. Installation costs and initial shipment expenses associated with new customer lease contracts are expensed as cost of revenue in the period in which the equipment is deployed. Expenses related to maintenance, repair and refurbishment of our existing equipment that has been deployed at customer locations are expensed as cost of revenue in the period in which the maintenance, repair or refurbishment is performed. These expenses are incurred to, among other things, maintain our existing equipment in working order, provide our customers with updated equipment, fix software bugs, if any, provide new functionality and minimize the number of different installation configurations that we must support. We are not obligated to perform maintenance, repair or refurbishment under the terms of our rental agreements with our customers, but we do so in order to improve the quality and reliability of our products;
 
(b) general and administrative expenses, including the costs of activities associated with the management of our company and related support, including the costs of payroll and benefits, amortization of our noncompete agreement with a former executive of our wholly-owned subsidiary, Millennium Games, Inc. (“Millennium”), travel costs, professional fees, facility lease expenses and bad debt expense reserves;
 
(c) sales and marketing expenses, consisting predominately of commissions paid to distributors for promoting and supporting our products and related marketing costs; and
 
(d) costs of research and development activities geared to the further development of our gaming platform, including labor costs and costs of hardware and software testing, prototyping and development tools.
 
We envision that the development of our product revenue will require us to record costs of revenue that include materials, labor, and direct and indirect manufacturing costs and associated warranty costs.
 
Millennium, our wholly-owned subsidiary, holds equipment placement contracts for our bingo products in selected territories in the United States. All of our other operations, including the operation and maintenance of our bingo products in all territories and the exclusive distribution of our bingo products in Nevada, Texas and Washington, are conducted by FortuNet.
 
During the three months ended June 30, 2006, we incurred $458,079 in legal expenses primarily due to ongoing patent infringement litigation against defendants Planet Bingo, LLC and Melange Computer Services, Inc., and additional costs associated with being a public company. Our legal expenses increased substantially when compared with the $87,793 in legal expenses for the three months ended June 30, 2005. We expect similar or increasing levels of litigation and other legal expenses in the future.

12

 
 
Results of Operations: Three Months and Six Months Ended June 30, 2006 and June 30, 2005
 
The following table sets forth our unaudited condensed consolidated results of operations for each of the periods indicated:
 
   
Three Months Ending June 30,
 
Six Months Ending June 30,
 
     
2005
 
2006
 
2005
 
Revenues
                                                 
Lease Revenue
 
$
3,994,553
   
100.0
%
$
3,581,524
   
100.0
%
$
7,973,336
   
100.0
%
$
7,471,736
   
100.0
%
Cost of Revenue
   
544,627
   
13.6
%
 
615,727
   
17.2
%
 
1,042,183
   
13.1
%
 
1,218,850
   
16.3
%
Gross Profit
   
3,449,926
   
86.4
%
 
2,965,797
   
82.8
%
 
6,931,153
   
86.9
%
 
6,252,886
   
83.7
%
                                                   
Operating Costs & Expenses
                                                 
General & Administrative
   
2,262,862
   
56.6
%
 
909,286
   
25.4
%
 
3,948,040
   
49.5
%
 
1,873,076
   
25.1
%
Sales & Marketing
   
1,269,928
   
31.8
%
 
1,030,296
   
28.8
%
 
2,567,853
   
32.2
%
 
2,170,270
   
29.0
%
Research & Development
   
110,015
   
2.8
%
 
231,323
   
6.5
%
 
368,224
   
4.6
%
 
459,972
   
6.2
%
Total Operating Expenses
   
3,642,805
   
91.2
%
 
2,170,905
   
60.7
%
 
6,884,117
   
86.3
%
 
4,503,318
   
60.3
%
Income from operations
   
(192,879
)
 
(4.8
)%
 
794,892
   
22.1
%
 
47,036
   
0.6
%
 
1,749,568
   
23.4
%
                                                   
Other Income
   
224,936
   
5.6
%
 
27,044
   
0.8
%
 
312,492
   
3.9
%
 
53,214
   
0.8
%
Interest Expense
   
(4,212
)
 
(0.1
)%
 
(11,322
)
 
(0.3
)%
 
(10,268
)
 
(0.1
)%
 
(19,873
)
 
(0.3
)%
Net Income Before Taxes
   
27,845
   
0.7
%
 
810,614
   
22.6
%
 
349,260
   
4.4
%
 
1,782,909
   
23.9
%
Provision for income taxes
   
10,634
   
0.3
%
 
305,035
   
8.5
%
 
141,450
   
1.8
%
 
631,480
   
8.5
%
Net Income After Taxes
 
$
17,211
   
0.4
%
$
505,579
   
14.1
%
$
207,810
   
2.6
%
$
1,151,429
   
15.4
%

Revenues
 
Sales revenue. Rental revenue was $3,994,553 during the three months ended June 30, 2006, compared to $3,581,524 during the three months ended June 30, 2005, an increase of $413,029, or 11.5%. Rental revenue was $7,973,336 during the six months ended June 30, 2006, compared to $7,471,736 during the six months ended June 30, 2005, an increase of $501,600, or 6.7%. This increase in sales revenue was due primarily to the deployment of additional bingo player units.
 
For the three months ended June 30, 2006, the net change in our revenue as a result of changes in our customer base was an increase in revenue of $80,025 and the net change in revenue as a result of changes in operations at our existing customer locations was an increase of revenue of $333,104.
 
Our revenue during the quarter ended June 30, 2006 was derived solely from our bingo business. During the second quarter we did not realize any revenue from the sale or lease of mobile gaming platforms to play traditional casino games, such as keno, poker and slots. We do not expect to generate any such revenue during the remainder of 2006. We cannot sell or lease mobile gaming platforms in Nevada to play traditional casino games until we receive all necessary regulatory approvals to do so.
 
Costs and Expenses
 
Cost of revenue. Cost of revenue was $544,627 during the three months ended June 30, 2006, compared to $615,727 during the three months ended June 30, 2005, a decrease of $71,100, or 11.5%. Cost of revenue was $1,042,183 during the six months ended June 30, 2006, compared to $1,218,850 during the six months ended June 30, 2005, a decrease of $176,667, or 14.5%. The decrease in cost of revenue was attributable primarily to the decrease in depreciation, installation and maintenance expenses. Specifically, the depreciation cost for the three months ended June 30, 2006 was $435,482 as compared to $502,909 for the three months ended June 30, 2005. Our installation, maintenance and shipping expense also decreased from $112,817 for the three months ended June 30, 2005 to $109,144 for the three months ended June 30, 2006. This decrease was partially attributable to a decrease in the rate of new installations of player units in the six months ending June 30, 2006 as compared to the six months ending June 30, 2005. As a result of this overall decrease in costs, our gross margin increased from 82.8% for the three months ended June 30, 2005 to 86.4% for the three months ended June 30, 2006.

13

 
 
General and administrative. General and administrative expenses were $2,262,862, or 56.6% of revenue, for the three months ended June 30, 2006 compared to $909,286, or 25.4% of revenue, for the three months ended June 30, 2005, an increase of $1,353,576, or 148.9%. General and administrative expenses were $3,948,040, or 49.5% of revenue, for the six months ended June 30, 2006 compared to $1,873,076, or 25.1% of revenue, for the six months ended June 30, 2005, an increase of $2,074,964, or 110.8%. This cost increase was associated with our transition from being a private company to being a public company and was primarily attributable to (a) consulting services provided by Spiegel Partners LLC with a second quarter cost of $289,904, (b) second quarter costs associated with the stock grants to certain of our executives in the amount of $402,877 and (c) second quarter costs associated with our payments to our outside directors in the amount of $24,375. We expect to have costs similar to the costs incurred with respect to Spiegel Partners LLC in the first month of the third quarter, but not thereafter. We will have costs similar to the costs associated with the stock grants and payments to our directors in each of the remaining quarters of 2006.
 
The increase in general and administrative expenses was also due in part to additional costs associated with being a public company in an aggregate amount of $145,140 in the second quarter. These additional costs included the cost of director and officer’s insurance, securities filings and additional audit costs. Our litigation and other legal expenses increased from $87,793 during the three months ended June 30, 2005 to $458,079 during the three months ended June 30, 2006 an increase of $370,286 or 421.8%.
 
Sales and marketing. Sales and marketing expenses were $1,269,928, or 31.8% of revenue, for the three months ended June 30, 2006, compared to $1,030,296, or 28.8% of revenue, for the three months ended June 30, 2005, an increase of $239,632, or 23.3%. Sales and marketing expenses were $2,567,853, or 32.2% of revenue, for the six months ended June 30, 2006, compared to $2,170,270 or 29.0% of revenue, for the six months ended June 30, 2005, an increase of $397,583, or 18.3%. This increase was attributable primarily to the expansion of our existing distributors. In the future, we expect to have similar changes in sales and marketing expenses in correlation with changes in lease revenue generated through our distributors.
 
Research and development. Research and development expenses were $110,015, or 2.8% of revenue, for the three months ended June 30, 2006, compared to $231,323, or 6.5% of revenue, for the three months ended June 30, 2005, a decrease of $121,308, or 52.4%. Research and development expenses were $368,224, or 4.6% of revenue, for the six months ended June 30, 2006, compared to $459,972, or 6.2% of revenue, for the six months ended June 30, 2005, a decrease of $91,748, or 19.9%. In compliance with the provisions of FASB SFAS No. 86, because we achieved technological feasibility in the development of our mobile gaming system in the beginning of the second quarter of 2006, we capitalized $283,326 of our research and development expenses. We anticipate additional capitalization of the cost of developing our gaming platform until the deployment of our mobile gaming system is achieved.
 
Provision for income taxes. An income tax provision of $10,634 with an effective tax rate of 38.2% was recorded for the three months ended June 30, 2006, compared to $305,035 with an effective tax rate of 37.6% for the three months ended June 30, 2005, a decrease of $294,401, or 96.5%. An income tax provision of $141,450 with an effective tax rate of 40.5% was recorded for the six months ended June 30, 2006, compared to $631,480 with an effective tax rate of 35.4% for the six months ended June 30, 2005, a decrease of $490,030, or 77.6%. This decrease was primarily due to a decrease in taxable income during the three and six months ended June 30, 2006. The temporary increase in the effective tax rate reflects the effect of executive bonuses granted in connection with our initial public offering and certain permanent differences between financial accounting principles and tax accounting principles related to depreciation and state tax liabilities. In the next two quarters, we anticipate having a similar effective tax rate for the reasons discussed above.
 
  Liquidity and Capital Resources
 
Since inception, we have financed our operations primarily with revenue generated from the leasing of our bingo products. In January 2006 we successfully completed our initial public offering of our common stock. As of June 30, 2006, our principal sources of liquidity were cash and cash equivalents of $24,903,988 and accounts receivable net of allowance for doubtful accounts of $1,227,211. We anticipate that our leasing revenue, which is our principal source of revenue today, will be sufficient to fund our operating expenses in the short term. Long term cash is expected to be generated from existing operations and also through selling or leasing of our products in new markets.

14

 
 
We expect to incur significant additional expenses in connection with the procurement of equipment and components and the manufacture of additional stationary and wireless player terminals to take advantage of business opportunities. We anticipate that these expenses will consume a substantial portion, if not all, of our recurring lease revenues. Except to the extent we become obligated under supply contracts that we enter into to procure equipment and components, our fixed payment commitments are limited to our facilities lease and the remaining payments incurred in connection with becoming the 100% owner of Millennium ($246,905 in the aggregate). Payments to Spiegel Partners, LLC for advisory services ended in July 2006, and the remaining balance of the long term debt associated with an acquisition of Millennium is expected to be fully repaid by December of 2006.
 
We believe that our cash flow from operations will be adequate to meet our anticipated requirements for working capital and capital expenditures for the next 12 months and for the foreseeable future. However, we may need to raise additional funds if our estimates of anticipated liquidity needs are inaccurate or if we need additional cash for new business development opportunities or other unforeseen events. Although no additional financing is currently contemplated, we may seek, if necessary or otherwise advisable, additional financing through bank borrowings or public or private debt or equity financings. Such additional financing, if necessary, may not be available to us, or, if available, may not be on terms favorable to us. The terms of any financing that we obtain in the future may impose limitations on our operations and management structure.
 
Summary of Condensed Consolidated Statements of Cash Flow
 
   
Six Months Ended June 30, 
 
     
2005 
 
Net cash provided by operating activities
 
$
2,201,791
 
$
2,327,989
 
Net cash used in investing activities
   
(1,934,447
)
 
(960,445
)
Net cash used in financing activities
   
24,125,127
   
(365,494
)
Net increase (decrease) in cash and cash equivalents
   
24,392,471
   
1,002,050
 
Cash and cash equivalents, beginning
   
511,517
   
1,379,925
 
Cash and cash equivalents, ending
   
24,903,988
   
2,381,975
 
 
Operating Activities
 
For the six months ended June 30, 2006, net cash provided by operating activities was $2,201,791, resulting from net income of $207,810, a depreciation and amortization non-cash contribution of $1,115,492, a non-cash contribution of stock for services in the amount of $983,774 and a change in operating assets and liabilities of $(105,285). For the six months ended June 30, 2005, net cash provided by operating activities was $2,327,989, resulting from net income of $1,151,429, depreciation and amortization of $1,239,356 and change in operating assets and liabilities of $(62,796). The increase in net cash provided by operating activities during the six months ended June 30, 2006 as compared to the six months ended June 30, 2005 was primarily due to stock issued for services.
 
Investing Activities
 
For the six months ended June 30, 2006, $1,934,447 of net cash was used for investing activities, with $716,446 being used to fund the manufacture of additional equipment for lease to our customers and the balance spent on other capital expenditures, including $884,701 for the expansion of our manufacturing base.
 
For the six months ended June 30, 2005, $960,445 of net cash was used for investing activities, with $854,875 being used to fund the manufacture of additional equipment for lease to our customers and the balance spent on other capital expenditures primarily attributable to an expansion of our manufacturing base.

15

 
 
Financing Activities
 
Net cash raised through financing activities consisting of the $24,414,717 raised as a result of the sale of our stock in our initial public offering.
 
For the six months ended June 30, 2005, $365,494 of net cash was used for financing activities, with $275,494 used for payments on a non-compete agreement.
 
The increase in our financing activities between the period ended June 30, 2006 and the period ended June 30, 2005 is due to the initial public offering completed in January 2006.
 
Off-Balance Sheet Arrangements
 
As of June 30, 2006, we have no off-balance sheet arrangements as defined in Item 303(a)(4) of the Securities and Exchange Commission’s Regulation S-K.
 
Legal Contingencies
 
We are currently involved in various legal claims and legal proceedings. We have not accrued any liability for estimated losses related to legal contingencies at this time. In management’s opinion, these matters are not expected to have a significant negative effect on our financial position or results of operations. Periodically, we review the status of each significant matter and assess our potential financial exposure. If the potential loss from any claim or legal proceeding is considered probable and the amount can be estimated, we accrue a liability for the estimated loss. Significant judgment is required in both the determination of probability and the determination as to whether an exposure can be reasonably estimated. Because of uncertainties related to these matters, accruals are based only on the best information available at the time. As additional information becomes available, we reassess the potential liability related to our pending claims and litigation and may revise our estimates. Such revisions in the estimates of the potential liabilities could have a material impact on our consolidated results of operations and financial position.
 
Application of Critical Accounting Policies and Estimates
 
Our condensed consolidated financial statements have been prepared in accordance with United States generally accepted accounting principles. The preparation of these financial statements requires us to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the reporting date and reported amounts of revenue and expenses during the reporting period. On an ongoing basis, we evaluate our estimates and judgments, including those related to revenue recognition, bad debts, bingo unit depreciation and litigation. We base our estimates and judgments on historical experience and on various other factors that are reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results may differ from these estimates under different assumptions or conditions.
 
There has been no material change in the critical accounting policies that affect our more significant judgments and estimates used in the preparation of our condensed consolidated financial statements described in our Annual Report on Form 10-K for fiscal year ended December 31, 2005, except for the changes required with respect to share-based compensation. See Footnote 4 to our condensed consolidated financial statements for more information.
 
ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
 
Market risk is the risk of loss arising from adverse changes in market rates and prices, including interest rates, foreign currency exchange rates, credit risk, commodity prices and equity prices.
 
Our primary exposure to market risk is due to the fact that certain parts, components and subassemblies for our products are manufactured outside of the United States, which exposes us to the risk of foreign currency fluctuations, political and economic instability and diluted protection of intellectual property. We are most affected by fluctuations in the value of currencies in southeast Asia.

16

 
 
We are also subject to significant credit risk resulting from the fact that a significant portion of our accounts receivable are owed to us by relatively few of our customers. One customer made up 21.6% and 35.7% of rental revenues for the six months ended June 30, 2005 and 2006, respectively. Furthermore, one other customer made up 10.6% and 9.3% of the accounts receivable balance for the six months ended June 30, 2005 and 2006, respectively. If these few customers fail to perform their obligations to us, we may lose a significant portion of our revenue.
 
We do not require collateral to extend credit to our customers but we do perform ongoing credit evaluations of our customers’ financial condition.
 
At present, we do not believe we are subject to any material variable interest risk or similar market risks.
 
ITEM 4. CONTROLS AND PROCEDURES
 
Evaluation of Disclosure Controls and Procedures
 
We are required to maintain disclosure controls and procedures that are designed to provide reasonable assurance that information required to be disclosed in our reports under the Securities Exchange Act is recorded, processed, summarized and reported within the time period specified in the Securities and Exchange Commission’s rules and forms and that such information is accumulated and communicated to our management, including our Chief Executive Officer and Chief Financial Officer, as appropriate, to allow timely decisions regarding required disclosure.
 
As required by Rule 13a-15(b) promulgated under the Securities Exchange Act, our management, with the participation of our Chief Executive Officer and Chief Financial Officer, evaluated the design and operating effectiveness as of June 30, 2006 of our disclosure controls and procedures, as defined in Rule 13a-15(e) promulgated under the Securities Exchange Act. Based on this evaluation our Chief Executive Officer and Chief Financial Officer concluded that, as of June 30, 2006 our disclosure controls and procedures were effective to enable the company to record, process, summarize and report information required under the Securities and Exchange Commission’s rules in a timely fashion.
 
Changes in Internal Control Over Financial Reporting
 
There were no significant changes in the Company’s internal control over financial reporting identified in management’s evaluation during the three months ended June 30, 2006 that have materially affected, or are reasonably likely to materially affect, the Company’s internal control over financial reporting.
 
PART II OTHER INFORMATION
 
ITEM 1. LEGAL PROCEEDINGS
 
We continue to pursue a patent infringement lawsuit against two of our competitors, Planet Bingo, LLC and its alleged subsidiary Melange Computer Services, Inc. The lawsuit involves two of our patents. We allege that one of our patents is being infringed by both defendants and the other patent is being infringed by Planet Bingo, LLC only. We filed this action in May 2004 in the United States Federal Court, District of Nevada. We are seeking unspecified monetary damages and injunctive relief. The defendants have counter-claimed that our patents are invalid and one of the defendants, Planet Bingo, LLC, has alleged that our operations infringe on one of its own patents. The patent that Planet Bingo, LLC alleges that we have infringed has been invalidated by a Federal District Court in unrelated litigation. This decision is on appeal. If either of the counter-claims is successful, our patents may be invalidated, or limited in scope, or we may be forced to modify or discontinue some of our operations or pay substantial damages.
 
In late March 2006 we filed a lawsuit in the United States District Court of Nevada against GameTech International Incorporated and its subsidiary, GameTech Arizona Corporation. The amended complaint alleges that GameTech has violated the Racketeering Influenced and Corrupt Organization Act (“RICO”), the Nevada deceptive trade practices act and the Lanham Act by manufacturing, distributing, selling and advertising gaming devices without first complying with Nevada gaming laws. We are seeking injunctive relief and monetary damages in the lawsuit.

17

 
 
We believe that the final resolution of any such threatened or pending litigation, individually or in the aggregate, is not likely to have a material adverse effect on our business, cash flow, results of operations or financial position.
 
In rare instances, we are threatened with or named as a defendant in lawsuits arising in the ordinary course of business, such as personal injury claims and unemployment-related claims. We also prosecute various collection claims against delinquent customers.
 
ITEM 1A. RISK FACTORS
 
The risk factors set forth below captioned “If our existing product does not comply fully, or at all, with the mobile gaming regulations…”, “Our failure to obtain approvals for our mobile gaming platform under the regulations promulgated under the Nevada Mobile Gaming Law…”, “Changes in technology or our inability to introduce new, commercially viable products…”, “Economic downturns or a decline in the popularity of gaming…”, “A governmental shutdown of a gaming regulatory body…”, “Casinos draw a significant percentage of their customers from…”, “Our common stock has only been publicly traded since…” and “We do not intend to pay dividends in the future.” are new or have been modified from prior versions of these risk factors set forth in our Annual Report on Form 10-K for the period ended December 31, 2005.
 
Risks Relating to Our Business
 
If our existing product does not comply fully, or at all, with the mobile gaming regulations, we may incur substantial additional research and development expenses or fail to execute our growth strategy.
 
The regulations require that our mobile gaming systems be approved by the Nevada Gaming Commission before we may distribute these systems to Nevada casinos. The Nevada Gaming Commission may impose significant requirements on the functionality or design of mobile gaming systems that may be manufactured, distributed or operated in Nevada. To the extent that our existing mobile gaming platform may not comply with such requirements, we would need to undertake additional research and development activities that may be costly, time consuming or require the procurement of components that are scarce in supply. Despite undertaking additional research and development activities, we may not be able to design or develop a mobile gaming platform that complies with the standards and Policies adopted by the Nevada Gaming Commission, in which case we would be unable to manufacture, distribute or operate wireless player terminals that enable casino players to play traditional casino games in the public areas of gaming establishments permitted under the Nevada Mobile Gaming Law, and therefore be unable to fully execute our growth strategy.
 
Our failure to obtain approvals for our mobile gaming platform under the regulations promulgated under the Nevada Mobile Gaming Law will negatively impact our growth strategy.
 
The regulations promulgated under the Nevada Mobile Gaming Law require us to obtain approval of our mobile gaming devices for use in Nevada casinos. If we are unable to obtain or maintain approval of our mobile gaming platform as required by the regulations, we will be unable to manufacture, distribute and operate wireless player terminals that enable casino players to play casino games in public areas of gaming establishments as permitted by the Nevada Mobile Gaming Law.
 
If other gaming jurisdictions do not adopt mobile gaming legislation similar to the Nevada Mobile Gaming Law, or on any terms at all, we will be unable to implement our growth strategy outside of Nevada.
 
Our ability to execute fully our growth strategy in jurisdictions other than Nevada depends upon other gaming jurisdictions adopting mobile gaming legislation involving traditional casino games. Currently, Nevada is the first and the only state to enact legislation authorizing mobile gaming for traditional casino games. Although we are not aware of any tribal gaming authority that has specifically prohibited mobile casino gaming involving traditional casino games, we are also not aware of any that have approved it, even though many tribal gaming authorities in practice allow mobile bingo gaming. The adoption of gaming legislation can be affected by a variety of political, social and public policy forces and gaming jurisdictions other than Nevada may not adopt mobile gaming legislation involving traditional casino games in the foreseeable future. To the extent that other jurisdictions do adopt mobile gaming legislation involving traditional casino games, we may not be able to comply fully with the legislation without incurring substantial additional development costs, or at all. If we are required to modify our mobile gaming platform to comply with such potential legislation, we may suffer the increased costs of maintaining multiple variants of our mobile gaming platform to comply with the differing legislation of different jurisdictions. If other gaming jurisdictions fail to adopt mobile gaming legislation involving traditional casino games or we are unable to comply with such legislation without substantial additional costs, we may be unable to execute our growth strategy.

18

 
 
Our failure to retain and extend our existing contracts with customers and to win new customers would negatively impact our operations.
 
All of our lease contracts relate to our electronic bingo products. In 2005 we derived 99.93% of our revenues and cash flow from our portfolio of contracts to lease electronic bingo products to gaming establishments, such as casinos, and bingo halls. Our contracts are typically for a term ranging from one to three years in duration and several are on a month-to-month basis. Not all of our contracts preclude our customers from using bingo devices of our competitors. Upon the expiration of one of our contracts, a gaming establishment may award a contract through a competitive procurement process, in which we may be unsuccessful in winning the new contract or forced to reduce the price that we charge the gaming establishment in order to renew our contract. In addition, some of our contracts permit gaming establishments to terminate the contract at any time for our failure to perform and for other specified reasons. The termination of or failure to renew or extend one or more of our contracts, or the renewal or extension of one or more of our contracts on materially altered terms could, depending upon the circumstances, have a material adverse effect on our business, financial condition, results and prospects.
 
We derive a substantial portion of our revenue from direct sales to our customers, or house accounts, which we service ourselves, without any involvement of outside distributors. Although such accounts typically involve higher profit margins, the competition for these accounts is very keen. We typically negotiate one to three year, automatically renewable leases for our bingo units with our direct customers. The house account contracts tend to be challenging to maintain and enforce, especially those with tribal gaming operators, and therefore, we may not be able to retain lucrative house accounts indefinitely. A loss of any such account may have a severe negative impact on our revenue.
 
Our failure to maintain our current licenses and regulatory approvals or failure to maintain or obtain licenses or approvals for our gaming devices in any jurisdiction will prevent us from operating in that jurisdiction and possibly other jurisdictions, leading to reduced overall revenue.
 
As a manufacturer, distributor and operator of gaming platforms, we currently hold licenses in a number of jurisdictions, including Nevada. Our officers, including our major stockholder, Yuri Itkis, are required to obtain and maintain licenses, permits and other forms of approval in certain jurisdictions. We are under continuous scrutiny by the applicable regulatory authorities. Our or our officers’ current regulatory approvals may be revoked, suspended or curtailed at any time. Our or our officers’ failure to obtain or maintain regulatory approval in any jurisdiction may prevent us from obtaining or maintaining regulatory approval in other jurisdictions. The failure to maintain a license in a single jurisdiction or a denial of a license by any new jurisdiction may cause a negative “domino effect” in which the loss of a license in one jurisdiction could lead to regulatory investigation and possible loss of a license in other jurisdictions.
 
Some jurisdictions also require licenses, permits or other forms of approval for specific gaming devices. If other jurisdictions adopt mobile gaming laws similar to the Nevada Mobile Gaming Law, these approval requirements may vary from jurisdiction to jurisdiction. As a general matter, the regulatory approval of devices involving traditional casino games is more difficult to obtain than those for bingo products. Some jurisdictions require the regulatory approval of entities and individuals before the pursuit of regulatory approval of specific gaming devices, but other jurisdictions allow the pursuit of such regulatory approvals concurrently. Although we and the individuals associated with us may obtain regulatory approval in a particular jurisdiction, we may not be able to manufacture, distribute or operate our mobile gaming platforms in that jurisdiction without separate and specific regulatory approval of our mobile gaming platform. Any failure of our gaming platform to meet the requirements for approval or to obtain the approval in any jurisdiction will cause us to not be able to distribute our gaming platforms in the jurisdiction.

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Our failure to obtain gaming licenses or other regulatory approvals in other jurisdictions would preclude us from expanding our operations into and generating revenue from these jurisdictions.
 
The manufacture and distribution of gaming devices are subject to extensive federal, state, local and tribal regulation. Some jurisdictions require licenses, permits and other forms of approval for gaming devices. Most jurisdictions require licenses, permits or other forms of approval of the manufacturers, distributors and operators of gaming devices, including evidence of financial stability, and of the suitability of their officers, directors, major stockholders and key employees. The regulatory agencies conduct in-depth investigations of gaming device manufacturer licensees as well as detailed personal background checks of key employees and major stockholders of the licensees. Obtaining requisite approvals of state and tribal gaming authorities is a time-consuming and costly process. Even after incurring significant time and expense in seeking regulatory approvals, we may not be able to obtain them. Our failure or the failure of our officers, directors, major stockholders or key personnel to obtain regulatory approval in any jurisdiction will prevent us from distributing our products and generating revenue in that jurisdiction.
 
Our failure to comply with tribal regulation and tribal laws would preclude us from operating in tribal jurisdictions and deriving revenue therefrom.
 
We are required to obtain licenses and approvals from tribal authorities in order to operate in tribal jurisdictions. When seeking approvals from or licensing with tribal-owned or tribal-controlled gaming establishments, we become subject to tribal laws and regulations. These laws and regulations may differ materially from the non-tribal laws and regulations under which we generally operate. A change in tribal laws and regulations or our inability to obtain required licenses of our gaming platforms or licenses to operate on tribal lands could have a material adverse effect on our business, financial condition and operating results.
 
We may not be able to enforce our contractual rights against tribal governments or agencies, which may negatively impact our operations.
 
In addition to tribal gaming regulations that may require us to provide disclosures or obtain licenses or permits to conduct our business on tribal lands, we may also become subject to tribal laws that govern our contracts. These tribal governing laws may not provide us with processes, procedures and remedies that enable us to enforce our rights as effectively and advantageously as the processes, procedures and remedies that would be afforded to us under non-tribal laws, or to enforce our rights at all. Many tribal laws permit redress to a tribal adjudicatory body to resolve disputes; however, such redress is largely untested in our experience and tribal judiciaries are not always independent. We may be precluded from enforcing our rights against a tribal body under the legal doctrine of sovereign immunity. Our inability to enforce our contract rights under tribal law could negatively impact our operations.
 
Losing any of our small number of independent distributors upon whom we depend for a significant portion of our revenue would negatively impact our operations.
 
We are dependent upon a small number of independent distributors to market and sell our products to casinos and bingo halls. For the fiscal years ended December 31, 2004 and 2005, approximately 56.4% and 55.4%, respectively, of our revenues were derived through nine distributors. During the same periods, we derived approximately 29.0% and 29.7%, respectively, of our revenue from our single largest distributor. Due to our payment of commissions to distributors, our customer contracts derived from distributors generate lower profit margins than our contracts derived from direct sales, or house accounts. Because we do not directly control our distributors or their customer intake practices, contracts with customers derived from distributors may be susceptible to higher default rates and lower profit margins than our house accounts.
 
Some of our distributors are not contractually prohibited from marketing or selling products of our competitors. Our contracts with our distributors typically cover one to three year terms and are automatically renewed for one year unless terminated upon the expiration of the then current term. Upon the expiration of a contract term, we may not be able to renew any of these contracts on terms that are favorable to us, or at all. Our competitors may provide incentives to our distributors to market and sell their products in addition to or in lieu of ours. The loss of any of our distributors may result in a material reduction in our revenue, resulting in a material adverse effect on our business, financial condition and results of operations.

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Difficulties with the limited number of manufacturers and suppliers upon whom we rely for components of our products would negatively impact our production capacity, customer relationships and operations.
 
We purchase most of the parts, components and subassemblies necessary for the manufacture of our products from outside sources. We assemble these parts, components and subassemblies into finished products in our manufacturing facility. While most of the parts, components and subassemblies are produced by more than one manufacturer and can be purchased through more than one supplier, we currently rely upon approximately 12 vendors from whom we purchase substantially all of our components. We currently obtain the touchscreens for our wireless gaming terminals from a single supplier. While changing suppliers for this component is not impossible, doing so would require significant time and effort on the part of our engineering and management teams and may cause us to miss revenue generating opportunities until we are able to obtain touchscreen monitors from a new supplier. In addition, the supplies of the central processing units, memory and peripheral drives for our mobile gaming platforms are often uncertain and subject to significant backlogs from time to time due to spikes in general demand for such products. We compete with other companies for the production capacity of third party manufacturers and suppliers of these and other components. Certain of these competing companies have substantially greater financial and other resources than we have and thus we may be at a competitive disadvantage in seeking to procure production capacity.
 
To procure certain parts, components and subassemblies, we sometimes commit to supply contracts in which we commit to purchase large quantities over extended periods of time. By doing so, we are exposed to a number of risks. If the market prices of these components drop below the prices at which we are committed to purchase them, our purchase commitments may preclude us from taking advantage of reductions in market prices. If the components are surpassed by superior technology that becomes available after we make our purchase commitments, our purchase commitments may preclude us from taking advantage of technological advancements. If a change in the design or specifications of our products results in a substitution or elimination of a component, we may be forced to write off a substantial quantity of obsolete inventory of components or to sell such components in the open market at a loss.
 
Our inability to contract with third-party manufacturers and suppliers to provide a sufficient supply of our components on acceptable terms and on a timely basis could negatively impact our relationships with customers and materially and adversely harm our business. For those components that we procure under supply contracts, if any of such supply contracts were to be terminated or breached, we may not be able to procure an alternate supply on terms as favorable to us in time, or at all. We may suffer lengthy delays in our manufacturing process while we seek to procure an alternate supply. A delay in our ability to manufacture products may adversely affect our goodwill with customers, expose us to liability to customers and result in the loss of business opportunities. Any alternate supply of parts, components or subassemblies may be more expensive to us or may require us to undertake additional engineering activities to integrate the alternate supply into our products or manufacturing process.
 
Certain parts, components and subassemblies for our products are manufactured outside of the United States, which exposes us to the risks of foreign currency fluctuations, political and economic instability and limited protection of intellectual property.
 
If our wireless gaming terminals do not achieve and maintain widespread acceptance by gaming establishments and casino game players as a means to play traditional casino games, our business operations will not grow as anticipated.
 
Our current business depends on the preferences of gaming establishment players that play bingo games, and our growth strategy depends on the preferences of gaming establishment players that play traditional casino games, such as poker, keno and slots. The tastes and preferences of players of bingo and traditional casino games are known to change over time. If the bingo games or traditional casino games that we enable gaming establishment players to play using our wireless gaming terminals do not appeal to players to the degree anticipated, our mobile gaming platforms will not be fully utilized and our business will suffer.
 
The success of our growth strategy will depend to a large extent on broad market acceptance of our wireless gaming terminals among casinos and their players who play traditional casino games. The only market acceptance that our wireless gaming terminals currently enjoy is as a means to play bingo games electronically. Even if we are successful in deploying mobile gaming platforms that enable casino players to play traditional casino games, gaming establishments and their players may still not use our wireless gaming terminals for a number of reasons, including preference for live dealers, preference to play casino games in a traditional environment using traditional equipment, mistrust of technology and perceived lack of reliability. We believe that the acceptance of our wireless gaming terminals by gaming establishments and their players will depend on our ability to demonstrate the economic and other benefits of our products to gaming establishments, casino players becoming comfortable with using our wireless gaming terminals, the attractiveness of the casino games that players can play using our wireless gaming terminals, ease of use, and the reliability of the hardware and software that comprise our mobile gaming platforms.

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Initially, we intend to offer our customers equipment lease agreements under which we will lease our wireless gaming terminals and the associated equipment. However, if and when market acceptance of our wireless gaming platforms has been established, we may be required to sell wireless gaming platforms to customers rather than lease them because of the prevailing practices of casino operators to purchase rather than lease equipment. However, if our wireless gaming terminals fail to quickly achieve market acceptance as a means to play traditional casino games, our customers may not renew their leases or may not purchase our mobile gaming platforms, which would have a material adverse effect on our business, financial condition and results of operation.
 
Any change in our business model from the lease of wireless gaming terminals to the sale of gaming terminals may result in an eventual reduction of our expected revenues.
 
We currently derive substantially all of our revenues by leasing our wireless gaming terminals and associated equipment to our gaming establishment customers. If and when market acceptance of our wireless gaming terminals is established, our gaming establishment customers may prefer to purchase our wireless gaming terminals rather than lease them. If we sell our wireless gaming terminals in the future, we must price them in a manner that reflects the ongoing lease revenues that leasing them generates. If we are unable to sell our wireless gaming terminals for a sales price in excess of the lease revenues that we would otherwise receive, our revenues may eventually decline.
 
We expect to spend substantial amounts on research and development, but these efforts may fail or lead to operational problems that could negatively impact our operations.
 
In order to compete effectively in an era of technological changes, we must continuously enhance our existing products and develop, introduce and market new products and services. As a result, we expect, as needed, to continue to make a significant investment in product development. Our development of products is dependent on factors such as assessing market trends and demands and obtaining requisite governmental approvals. Although we are pursuing and will continue to pursue product development opportunities, we may fail to develop any new products or services or enhancements to existing products. Even if new products or services are developed, these products or services may not prove to be commercially viable, or we may not be able to obtain the various gaming licenses and approvals necessary to manufacture and distribute these products or provide these services to our customers. We may experience operational problems with such products after commercial introduction that could delay or defeat the ability of such products to generate revenue or operating profits. Future operational problems could increase our costs, delay our plans or adversely affect our reputation or our sales of other products, which, in turn, could materially adversely affect our success. We cannot predict which of the many possible future products will meet evolving industry standards and casino or player demands.
 
Changes in technology or our inability to introduce new, commercially viable products may make our inventory obsolete and cause significant losses.
 
Future technological advances in the gaming equipment market may result in the availability of new products or increase the efficiency of existing products. We may not be able to adapt to such technological changes. If a technology becomes available that is more cost-effective or creates a superior product, we may be unable to access such technology or its use may involve substantial capital expenditures that we may be unable to finance. Existing, proposed or as yet undeveloped technologies may render our technology less viable, less profitable or obsolete. We may not have available the financial and other resources to compete effectively against companies possessing such technologies. If we were to fail to develop our product and service offerings to take advantage of technological developments, we may fall behind our competitors and our business, financial condition, results and prospects could suffer. If technological advances render our current inventory of products obsolete, we may suffer significant revenue losses and write-downs of our assets.

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If we are successful in adapting and improving our products, our new products may not achieve market acceptance. Our ability to introduce new products may require regulatory approvals, which may significantly increase the costs associated with developing a new product and the time required to introduce a new product into the marketplace. In order to obtain these regulatory approvals we may need to further modify our products which would increase our costs of development and may make our products likely to achieve market acceptance.
 
Disrupted operation of our server-based gaming systems caused by the network infrastructure of the casinos in which they are installed would cause dissatisfaction among customers and gaming establishments and may harm our operating results.
 
We expect to enter into agreements with customers that operate casinos and bingo halls in more than one location. In such cases, we anticipate that our agreements with such customers will provide that the customer will be responsible for providing, at its expense, a dedicated high-speed computer network connection between our server-based gaming systems in the various locations operated by the customer to a remote central gaming server supporting such systems. Failures or disruptions of a customer’s dedicated high-speed connection that result in the stoppage of play or in reduced performance of our server-based gaming system could disrupt players’ gaming experience, adversely affect the casinos’ or bingo halls’ satisfaction with our gaming devices, delay market acceptance of our mobile gaming platforms and harm our reputation, business, operating results and financial condition. In addition, our customers have to reserve, for our exclusive use, certain radio frequency, or RF, channels of adequate capacity to accommodate reliable and expedient wireless communication between our wireless player terminals and central game file servers.
 
Defects in, and fraudulent manipulation of, our gaming platforms could reduce our revenue, increase our costs, burden our engineering and marketing resources, involve us in litigation and adversely affect our gaming licenses.
 
The real and perceived integrity and security of mobile gaming is critical to its ability to attract players. We strive to set exacting standards of system security for the systems that we provide to gaming establishments, and our reputation in this regard is an important factor in our business dealings with our customers and regulators, such as the Nevada Gaming Commission and other governmental agencies. For this reason, an actual or alleged system security defect or failure attributable to us could have a material adverse effect upon our business, financial condition, results and prospects, including our ability to retain existing contracts or obtain new contracts.
 
Our success will depend on our ability to avoid, detect and correct software and hardware defects and prevent fraudulent manipulation of our mobile gaming platforms. Although our mobile gaming platforms are subject to rigorous internal testing and will be subject to additional testing by regulators in certain gaming jurisdictions, we may not be able to build and maintain products that are free from defects or manipulations and that satisfy these tests. Although we have taken rigorous steps to prevent defects and manipulations, our gaming platforms could suffer from such defects and manipulation after they are put into operation.
 
Although we do not believe it is likely, it is possible that an individual could breach the security systems of a casino or bingo hall, gain access to the central game file server on which our server-based mobile gaming platform operates and fraudulently manipulate its operations. The occurrence of such fraudulent manipulation or of defects or malfunctions could result in financial losses for our customers and, in turn, termination of leases, cancellation of orders, product returns and diversion of our resources. Even if our customers do not suffer financial losses, casinos and bingo halls may replace our gaming platforms if they do not perform according to expectations. Any of these occurrences could also result in the loss of or delay in market acceptance of our server-based gaming platform and loss of licenses, leases and sales.
 
In addition, the occurrence of defects in, or fraudulent manipulation of, our gaming platforms may give rise to claims for lost revenue and related litigation by our gaming establishment customers and may subject us to investigation or other disciplinary action by regulatory authorities that could include suspension or revocation of our regulatory approvals.

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Improper conduct of our employees could harm our reputation and adversely affect our business operations.
 
The real and perceived integrity and security of mobile gaming is critical to its ability to attract players. We strive to set exacting standards of personal integrity for our employees and reliable security for the gaming platforms that we provide to our customers, and our reputation in this regard is an important factor in our business dealings with Nevada Gaming Commission and other governmental agencies. For this reason, any allegation or a finding of improper conduct on our part, or on the part of one or more of our employees, or an actual or alleged security defect with our gaming platform or failure attributable to us, could have a material adverse effect upon our business, financial condition, results and prospects, including our ability to retain existing contracts or obtain new or renewal contracts, or the loss of gaming licenses or other regulatory approvals.
 
If we are unable to retain our senior employees or attract other key personnel our operations may suffer.
 
Our future success depends to a significant degree on the skills, experience and efforts of our key personnel. We depend heavily on the ability and experience of a small number of senior executives who have substantial experience with our operations and the electronic gaming device industry, including Yuri Itkis, our Chief Executive Officer and Chairman; William Jacques, our Chief Financial Officer and Controller; Jack Coronel, our Chief Marketing Officer and Director of Compliance and Strategic Development; and Boris Itkis, our Chief Technical Officer and Director of Engineering. The loss of any of these senior executives or the failure of any of these senior executives to obtain or maintain the requisite regulatory licenses, permits or determination of suitability would have a material adverse effect on our business.
 
Changes in licensed positions must be reported to the Nevada gaming authorities and, in addition to their authority to deny an application for a finding of suitability or licensing, the Nevada gaming authorities may disapprove a change in a corporate position, such as a change in job title or substantive job responsibilities. Any such disapproval would prevent us from redeploying our senior executive talent in new functional roles even if management desires to do so.
 
Our future success depends upon our ability to attract, train and retain key marketing personnel and key managers as we further develop our products and as we enter new markets and expand in existing markets. Due to licensing requirements of these personnel that may be imposed by gaming authorities, our pool of potential employees may be more limited than in other industries. Competition for individuals with the skills required is intense, and we may not be successful in recruiting such personnel. In addition, we may not be able to retain such individuals as they may leave our company and go to work for our competitors. If we are unable to attract or retain key personnel, our business, financial condition and operating results could be materially adversely affected.
 
Our failure to properly manage growth would adversely affect our business operations.
 
In order to implement our business strategy, we must effectively manage rapid growth in our manufacturing, sales and customer support operations. This rapid growth will strain our existing management, financial and other resources. To manage any future growth effectively, we will have to expand our management team, integrate new personnel and augment our marketing and production capabilities. To rapidly produce large volumes of wireless gaming terminals, we will have to formulate and implement design, production planning, manufacturing and quality assurance plans that are unlike those we have used in the past. These plans may strain our manufacturing and industrial engineering capabilities and resources. Rapid growth would also require us to improve our financial, accounting and operational systems and controls. Expansion into new geographic areas would further strain our limited operational and marketing resources. If we are unable to effectively manage our growth, we may fail to execute our business strategy and our operations and financial results may be adversely affected.
 
Future acquisitions could prove expensive, difficult to integrate, disrupt our business, dilute stockholder value and strain our resources.
 
As part of our business strategy, we may seek to acquire businesses, services and technologies that we believe could complement or expand our business, augment our market coverage, enhance our technical capabilities, provide us with valuable customer contacts or otherwise offer growth opportunities. If we fail to achieve the anticipated benefits of any acquisitions we may complete, our business, operating results, financial condition and prospects may be impaired. Acquisitions and investments involve numerous risks, including:

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·  
Difficulties in integrating operations, technologies, services, accounting and personnel;
 
·  
Difficulties in supporting and transitioning customers of our acquired companies to our technology and business processes;
 
·  
Diversion of financial and management resources from existing operations;
 
·  
Potential loss of key employees;
 
·  
Inability to generate sufficient revenues to offset acquisition or investment costs; and
 
·  
Potential write-offs of acquired assets.
 
Acquisitions also frequently result in recording of goodwill and other intangible assets, which are subject to potential impairments in the future that could harm our operating results. In addition, if we finance acquisitions by issuing convertible debt or equity securities, our existing stockholders may be diluted. Such dilution could adversely affect the market price of our stock. It is also possible that at some point in the future we may decide to enter new markets, thus subjecting ourselves to new risks associated with those markets.
 
Our patents and proprietary rights may not be enforceable, may not be cost effective to enforce or may not provide significant competitive advantage, which could negatively impact our operations.
 
Our success depends to a significant degree upon protecting our intellectual property rights. We have four United States patents relating to our products and corresponding patents in certain foreign countries. Of the four patents, one expires in August, 2006, two expire in 2010 and one expires in 2012. The patents that we own now or in the future may not provide us with significant competitive advantages or may be impaired by challenges to the validity or enforceability of such patents. For example, in the past the validity of one of our patents has been repeatedly challenged, and is currently being challenged in court along with another patent we recently acquired. Others may independently develop similar or more advanced technologies or products or design around aspects of our technology that may be patented.
 
It is possible that third parties may copy or otherwise obtain and use our information and proprietary technology without our authorization or otherwise infringe on our intellectual property rights. We may have to rely on litigation to enforce our intellectual property rights and contractual rights. For example, we are pursuing a patent infringement action against Planet Bingo, LLC and Melange Computer Services, Inc. to discontinue what we believe to be their infringement of our rights arising under our patents. Both defendants have counterclaimed that our patents are invalid and Planet Bingo, LLC has alleged that our operations infringe one of its patents. See “Item 3. Legal Proceedings” for a more detailed discussion of this litigation. If these counterclaims are successful, our patents may be invalidated or limited in scope or we may be forced to modify or discontinue our operations or pay substantial damages. If litigation that we initiate is unsuccessful, including the litigation described above, we may not be able to protect the value of our intellectual property and our business could be adversely affected.
 
We have patent applications that are currently pending before the United States Patent and Trademark Office. These patent applications may not result in any patents being issued. If these patent applications do not become issued patents, our competitors would not be prevented from using these inventions described in the applications.
 
In addition, we may face claims of infringement that could interfere with our ability to use technology or other intellectual property rights that are material to our business operations. If a claim of infringement against us is successful, we may be required to pay royalties to use technology or other intellectual property rights that we had been using or we may be required to enter into a license agreement and pay license fees, or we may be required to stop using the technology or other intellectual property rights that we had been using. We may be unable to obtain necessary licenses from third parties at a reasonable cost or within a reasonable time. Any litigation of this type, whether successful or unsuccessful, could result in substantial costs to us and diversions of our resources.

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In addition, we may not be able to deter current and former employees, consultants, and other parties from breaching confidentiality agreements with us and misappropriating proprietary information from us. If we are unable to adequately protect our intellectual property, it could have a material adverse effect on the value of our intellectual property, our reputation, our business and our operating results.
 
We may not be able to obtain additional financing if required, which could harm our operations and ability to generate revenue.
 
Our ability to manufacture our gaming platforms on a large scale may require us to obtain additional financing necessary for the manufacture of such hardware components and expansion of our inventory. The net proceeds that we have received from the sale of the shares of common stock in our initial public offering together with revenue that we generate from operations may not be sufficient to fund the planned expansion of our inventory.
 
If we are unable to generate sufficient revenue or if our working capital and manufacturing capacity is not capable of keeping up with demand, we will need to seek additional equity or debt financing to provide the capital required to maintain or expand our production capabilities. We may not be able to obtain needed additional equity or debt financing on terms that are favorable to us, or at all. If we are able to obtain such financing, existing stockholders may suffer dilution and the equity or debt securities issued to raise such financing may have rights, preferences and privileges senior to those of existing stockholders. If we require, but are unable to obtain, sufficient additional financing in the future we may be unable to implement our business plan, respond to changing business or economic conditions, withstand adverse operating results and compete effectively. More importantly, if we are unable to raise further financing when required, our continued operations may have to be scaled down or even ceased and our ability to generate revenues would be materially impaired.
 
Our inability to lease suitable facilities may harm, delay or prevent our operations.
 
The long term lease for our Las Vegas, Nevada facility, which is our only facility, expires in December 2010. This facility provides us with a convenient central location from which to service our customers. We may not be able to extend the lease on its current terms or, if required, locate new adequate manufacturing facilities on commercially reasonable terms or at all.
 
Risks Relating to Our Industry
 
Economic downturns or a decline in the popularity of gaming could reduce the demand for our products.
 
We provide mobile gaming platforms to gaming establishments to enable players to play bingo in several jurisdictions, including Nevada, and traditional casino games on cruise lines. When legally permitted, we intend to provide mobile gaming platforms to enable players to play traditional casino games using our wireless player terminals in Nevada. As a result, our business depends on consumer demand for the games that we enable. Gaming is a discretionary leisure activity, and participation in discretionary leisure activities has in the past, and may in the future, decline during economic downturns because consumers have less disposable income. Therefore, during periods of economic contraction, our revenue may decrease while some of our costs remain fixed, resulting in decreased earnings. Gaming activity may also decline based on changes in consumer confidence related to general economic conditions or outlook, fears of war, future acts of terrorism, or other factors. A reduction in tourism could also result in a decline in gaming activity. Finally, a legislature or regulatory authority may prohibit all or some gaming activities all together in its jurisdiction. A decline in gaming activity as a result of these or any other factors would have a material adverse effect on our business and operating results.
 
Changes in consumer preferences could also harm our business. Gaming competes with other leisure activities as a form of consumer entertainment, and may lose popularity as new leisure activities arise or as other leisure activities become more popular. In addition, gaming in traditional gaming establishments competes with Internet-based gaming for gaming players, and we do not serve the Internet gaming market. The popularity and acceptance of gaming is also influenced by the prevailing social mores, and changes in social mores could result in reduced acceptance of gaming as a leisure activity. To the extent that the popularity of gaming in traditional gaming establishments declines as a result of either of these factors, the demand for our gaming platforms may decline and our business may be adversely affected.

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We operate in a highly competitive industry, which may negatively affect our operations and our ability to maintain relationships with gaming establishments.
 
The market for gaming devices generally is intensely competitive, and we expect competition to increase and intensify as the market for mobile gaming devices develops. We currently compete with other providers of electronic bingo products, such as VKGS, LLC, or Video King, formerly a division of BK Entertainment Corp., GameTech International, Inc., Planet Bingo, LLC, Melange Computer Services, Inc., Blue Dog, Inc., Electronic Game Solutions, Inc. and California Concepts, Inc. in the marketing of our BingoStar wireless bingo systems. Although none of our competitors that manufacture mobile bingo devices is currently licensed in Nevada, we may face competition from these providers in the market for mobile gaming devices in the future. Given the market penetration, name recognition, marketing resources and familiarity with the gaming device industry generally, traditional casino game device manufacturers could be a significant competitive threat to us. We expect fierce competition from multiple large competitors dominating their respective markets in our expansion efforts, such as Aristocrat Leisure, Ltd., International Game Technology, Alliance Gaming Corporation, WMS Gaming Inc. and Shuffle Master, Inc., that may enter the market for mobile gaming devices. In addition, we may in the future face potential competition from new entrants into the gaming device market, such as Cantor Fitzgerald LP, a large financial services company that already offers wireless sports betting in the United Kingdom, and at least two other gaming technology companies, Chimera Technology Corp. and Diamond I, Inc. Finally, traditional casino operators, most of whom are much larger than us, may attempt to enter the emerging mobile gaming market. Some of our competitors and potential competitors have significant advantages over us, including greater name recognition, longer operating histories, pre-existing relationships with current or potential customers, proprietary technology, significantly greater financial, marketing and other resources and more readily available access to capital that could allow them to respond more quickly to new or changing opportunities.
 
Other providers of electronic bingo products have in the past reduced, and may in the future continue to reduce, the prices of their products to gaming establishments in order to win those gaming establishments as customers and to gain market share. To the extent that competitive pressures force us to reduce our prices or provide other incentives to establish or maintain relationships with gaming establishments, our business and operating results could be adversely affected.
 
Expansion of the gaming industry faces opposition that could limit our access to some markets and impair our growth.
 
We expect a substantial portion of our future growth to result from the general expansion of the gaming industry. The expansion of gaming activities in new markets can be very controversial and may depend heavily on the support of national, local and tribal governments. Changes in government leadership, failure to obtain requisite voter support in referenda, failure of legislators to enact enabling legislation and limitations on the volume of gaming activity that is permitted in particular jurisdictions may prevent us from expanding our operations into new markets. A failure by the gaming industry to expand at the rate that we expect could have a material adverse effect on our business, growth rates, financial condition and operating results.
 
Gaming opponents continue to persist in efforts to curtail the expansion of legalized gaming. Unfavorable public referendums, anti-gaming legislation or unfavorable legislation affecting or directed at manufacturers or operators of gaming products may materially and adversely impair our business and growth prospects. Gaming opponents may be successful in preventing the legalization of mobile gaming in jurisdictions where mobile gaming may be presently prohibited or in limiting the expansion of mobile gaming where it is currently permitted, in either case to the detriment of our business, financial condition, results and prospects.
 
A governmental shutdown of a gaming regulatory body in a jurisdiction where we operate may cause a disruption in our business and harm our operating results.
 
On July 5, 2006, Atlantic City casinos were forced to close down due to the shutdown of the New Jersey gaming regulatory body. The New Jersey State government closed all of its non-essential governmental agencies because the legislature had not adopted a new budget by the constitutional deadline. One such non-essential governmental agency was the Casino Control Commission, which regulates gambling in Atlantic City’s casinos. New Jersey State law prohibits the operation of casinos without the supervision of Casino Control Commission employees, so the casinos were forced to close down. A similar shutdown of a regulatory gaming body in a jurisdiction where we do business may disrupt our ability to do business and adversely affect our revenue and results of operations.

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Future acts of terrorism, as well as other factors affecting discretionary consumer spending and air travel, may impact our industry and may harm our operating results.
 
Future terrorist attacks similar to those of September 11, 2001, may have a significant impact on the travel and tourism industries upon which the gaming industry, and we in turn, depend. In general, our Nevada-based gaming establishment customers are adversely affected by disruptions in air travel, regardless of cause. Although, our gaming establishment customers in markets outside of Nevada, which are not as dependent on air travel, may not experience as much business disruption, the potential for future terrorist attacks, the national and international responses to terrorist attacks and other acts of war or hostility have created many economic and political uncertainties that could adversely affect our business and results of operations. Future acts of terror in the United States or an outbreak of hostilities involving the United States may reduce players’ willingness to travel, with the result that our operations will suffer. The amounts that our customers pay to us are based on usage of our devices. Accordingly, reduced usage results in reduced payments to us. Although the revenue we generate from our gaming devices may decline as a result of reductions in air travel or consumer spending, our contracts do not generally provide our customers with the right to terminate their contracts with us as a result of reductions in air travel or consumer spending.
 
We operate our business in regions subject to natural disasters and other severe catastrophic events, including hurricanes. We have suffered casualty losses as a result of Hurricane Katrina, and any disruption to our business resulting from Hurricane Katrina will adversely affect our revenue and results of operations.
 
The strength and profitability of our business depends on player demand for our products at gaming establishments. The impact of natural disasters, the outbreak of infectious diseases and other factors affecting discretionary consumer spending could negatively affect gaming activity and consequently, the demand for and use of our products at affected gaming establishments. Disruptions of gaming establishment operations, as a result of natural disasters and other catastrophic events beyond our control, would also reduce the number of gaming establishments that offer our products. Accordingly, we anticipate that our revenue and results of operations in Louisiana will decline in 2006 as a result of Hurricane Katrina. During the hurricane season of 2005, we had a decrease in revenues from operations in Louisiana of approximately $132,000 and anticipate that 2006 revenues will be negatively affected by approximately $155,000. Although we cannot predict the extent of any such decline, any interruption to our business resulting from Hurricane Katrina, or other natural disaster, will adversely affect our revenue and results of operations.
 
We operate our business primarily through gaming platforms, including wireless and stationary player terminals, cashier-based POS terminals and self-service POS kiosks, used by players at gaming establishments and bingo halls. Accordingly, a substantial portion of our physical assets are in locations beyond our direct control, including areas of Louisiana that sustained major damage as a result of Hurricane Katrina. Although we are still assessing the full extent of the losses, we may suffer a loss of equipment as a result of Hurricane Katrina. Our insurance may not be adequate to recover our losses from Hurricane Katrina or any other natural disaster. More generally, our business may also be adversely affected by any damage to or loss of equipment that we install at gaming establishments resulting from theft, vandalism, terrorism, flood, fire or any other natural disaster. The amounts that our customers pay to us are based on usage of our devices. Accordingly, reduced usage results in reduced payments to us. Although the revenue we generate from our gaming devices may decline as a result of a natural disaster, our contracts do not generally provide our customers with the right to terminate their contracts with us as a result of a natural disaster.
 
Casinos draw a significant percentage of their customers from limited geographic regions. Events adversely impacting the economy or these regions may also impact our business.
 
Casinos where we operate draw a substantial portion of their customers from specific geographic areas. An increase in fuel costs or transportation prices, a decrease in airplane seat availability, or a deterioration of relations of the casinos with tour and travel agents could adversely affect our business. The outbreak of public health threats at any of the casinos where we operate or in the areas in which they are located, or the perception that such threats exist, as well as adverse economic conditions that affect the national or regional economies, whether resulting from war, terrorist activities or other geopolitical conflict, weather or other factors, could have a significant adverse effect on our business, financial condition and results of operations.

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Risks related to our capital structure
 
Beneficial holders of our securities will be subject to regulation by the Nevada gaming authorities, which may result in required applications for license, findings of suitability and mandatory redemption of shares.
 
Because we are a registered company under the Nevada Gaming Control Act, any person who acquires five percent or more of any class of our voting securities is required to report the acquisition to the Nevada Gaming Commission. The Nevada Gaming Control Act requires any person who acquires 10 percent or more of our voting securities to apply to the Nevada Gaming Commission for a finding of suitability within 30 days after the Chairman of the Nevada Gaming Control Board mails a written notice requiring the filing. If such person fails or refuses to apply for a finding of suitability or license within 30 days after being ordered to do so by the Nevada gaming authorities, or if such person refuses or fails to pay the investigative costs incurred by the Nevada gaming authorities in connection with such person’s application, the person may be found unsuitable. The same restrictions apply to the owner of record if the owner of record, after request, fails to identify the beneficial owner. Any person found unsuitable and who holds any voting security may be guilty of a criminal offense. We will be subject to disciplinary action if, after we receive notice that a person is unsuitable to hold an equity interest or to have any other relationship with us, we:
 
·  
pay that person any dividend upon any voting securities;
 
·  
allow that person to exercise, directly or indirectly, any voting right relating to us held by the person;
 
·  
pay remuneration in any form to that person for services rendered or otherwise; or
 
·  
fail to pursue all lawful efforts to require the unsuitable person to relinquish such person’s voting securities including, if necessary, the immediate purchase of the voting securities for cash at fair market value.
 
Our Amended and Restated Articles of Incorporation provide that persons who acquire five percent or more of the beneficial ownership of our outstanding capital stock notify us and consent to any background investigation or other requirements imposed by any gaming authority. Our Amended and Restated Articles of Incorporation also provide for mandatory redemption of its shares if the beneficial owner fails to comply with any applicable gaming law requirements.
 
Our common stock has only been publicly traded since January 31, 2006 and we expect that the price of our common stock will fluctuate substantially.
 
There has only been a public market for our common stock since January 31, 2006. The market price of our common stock may fluctuate significantly in response to a number of factors, some of which are beyond our control, including those described above under “Risks Related to Our Business,” “Risks Related to Our Industry” and the following:
 
·  
our failure to maintain our current customers, including because of consolidation in the gaming industry;
 
·  
actual or anticipated fluctuations in our or our competitors’ revenue, operating results or growth rate;
 
·  
any adverse results in litigation initiated by us or by other against us;
 
·  
the loss of a significant supplier, or the failure of a significant supplier to provide the goods that we rely on them for;
 
29

 
 
·  
our inability to introduce successful, new products and services in a timely manner or the introduction of new products or services by our competitors that reduce the demand for our products and services;
 
·  
our failure to successfully enter new markets or the failure or new markets to develop in the time and manner that we anticipate;
 
·  
announcements by our competitors of significant new contracts or contract renewals or of new products or services;
 
·  
changes in general economic conditions or the gaming industry;
 
·  
the trading volume of our common stock;
 
·  
sales of common stock or other actions by our current officers, directors and stockholders;
 
·  
acquisitions, strategic alliances or joint ventures involving us or our competitors;
 
·  
future sales of our common stock or other securities;
 
·  
the failure of securities analysts to cover our common stock or changes in financial estimates or recommendations by analysts;
 
·  
our failure to meet the revenue, net income or earnings per share estimates of securities analysts or investors;
 
·  
additions or departures of key personnel;
 
·  
terrorist acts, theft, vandalism, fires, floods or other natural disasters; and
 
·  
rumors or speculation as to any of the above which we may be unable to confirm or deny due to disclosure restrictions imposed on us by law or which we otherwise deem imprudent to comment upon.
 
In addition, the stock market in general has experienced price and volume fluctuations that have often been unrelated or disproportionate to the operating performance of particular businesses. These broad market and industry factors may materially reduce the market price of our common stock, regardless of our operating performance.
 
Securities class action litigation is often brought against a company following a decline in the market price of its securities. We may in the future be a target of similar litigation. Securities litigation could result in substantial costs defending the lawsuit and divert management’s attention and resources, and could seriously harm our business and negatively impact our stock price.
 
We do not intend to pay dividends in the future.
 
We currently intend to retain all available funds and any future earnings for use in the operation and expansion of our business and do not anticipate paying any cash dividends in the foreseeable future. As a result, capital appreciation, if any, of our common stock will be the sole source of potential gain for our stockholders for the foreseeable future.
 
Certain Nevada statutes have potential anti-takeover effects that could delay or prevent a change in control of our company and depress the price of our common stock.
 
Nevada statutes regulating business combinations, takeovers and control share acquisitions may hinder or delay a change in control of our company. In addition, under Nevada law, any change of control of our company must also be approved by the Nevada gaming authorities. Other jurisdictions may have similar requirements. These statutes could limit the price that investors might be willing to pay in the future for shares of our common stock and may limit our stockholders’ ability to receive a premium on their shares by discouraging takeovers and tender offer bids, even if such events could be viewed as beneficial by our stockholders.

30

 
 
 
ITEM 6. EXHIBITS
 
See Exhibit Index.

31

 

Exhibit Index
 
Number
 
Description
3.1
 
Amended and Restated Articles of Incorporation of FortuNet, Inc.(2)
     
3.2
 
Amended and Restated Bylaws of FortuNet, Inc.(3)
     
4.1
 
Form of Certificate Representing Common Stock, $.001 Par Value Per Share, of FortuNet, Inc.(2)
     
10.1
 
Amendment No. 2 to FortuNet Inc. Exempt Employment Agreement by and between FortuNet Inc. and Jack B. Coronel, dated as of July 6, 2006(1)
     
10.2
 
Amendment No. 1 to FortuNet Inc. Exempt Employment Agreement by and between FortuNet Inc. and William R. Jacques, Jr., dated as of July 6, 2006(1)
     
10.3
 
Summary of Amendments to Unwritten Employment Arrangements with Yuri Itkis and Boris Itkis(1)
     
31.1*
 
Certificate of Yuri Itkis, Chief Executive Officer of FortuNet, Inc. dated August 14, 2006 in accordance with Rules 13a-14(a) and 15d-14(a) of the Securities Exchange Act, as amended, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
     
31.2*
 
Certificate of William R. Jacques, Jr., Chief Financial Officer of FortuNet, Inc. dated August 14, 2006 in accordance with Rules 13a-14(a) and 15d-14(a) of the Securities Exchange Act, as amended, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
     
32.1*
 
Certificate of Yuri Itkis, Chief Executive Officer of FortuNet, Inc. and William R. Jacques, Jr., Chief Financial Officer of FortuNet, Inc. dated August 14, 2006 in accordance with 18 U.S.C. 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
 

(1)
Incorporated by reference to our Current Report on Form 8-K (File No. 000-51703) filed with the SEC on July 7, 2006.
   
(2)
Incorporated by reference to Amendment No. 1 of our Registration Statement filed on Form S-1 (File No. 333-128391) filed with the Commission on October 27, 2005.
   
(3)
Incorporated by reference to Amendment No. 3 of our Registration Statement filed on Form S-1 (File No. 333-128391) filed with the Commission on November 21, 2005.

* Filed herewith.

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SIGNATURES
 
Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
 
 
 
 
 
FortuNet, Inc.
 
 
 
 
 
 
 
By
/s/ Yuri Itkis
 

Yuri Itkis, Chief Executive Officer and
 
Chairman of the Board
 
 
 
 
 
By
/s/ William R. Jacques, Jr.
 

William R. Jacques, Jr., Chief Financial Officer
 
 
 
 
33

 
 

Dates Referenced Herein   and   Documents Incorporated by Reference

This ‘10-Q’ Filing    Date    Other Filings
Filed on:8/14/06
7/31/06
7/21/06
7/7/068-K
7/6/06
7/5/06
For Period End:6/30/06
5/15/0610-Q,  8-K
4/1/068-K
3/31/0610-K,  10-Q,  8-K,  NT 10-Q,  S-8
3/23/06
1/31/06424B4
1/30/063,  3/A
1/1/06
12/31/0510-K
11/21/05S-1/A
10/27/05S-1/A
6/30/05
12/31/04
9/11/01
 List all Filings 
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